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Home / Blog / Battlefield 2042 Update 1.000.045 Released for Patch 5.3.0 This August 29
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Battlefield 2042 Update 1.000.045 Released for Patch 5.3.0 This August 29

Jul 05, 2023Jul 05, 2023

Battlefield 2042 update 1.000.045 is now out on all platforms this August 29, and this is for patch version 5.3.0! Players can expect the Battlefield 2042 Redux initiative to kick off, alongside changes. Read on for everything new in the new BF2042 patch notes below.

Here is an overview of some of the more important aspects of this update:

BATTLEFIELD 2042: REDUX

Redux starts on August 29th and brings back new ways to play across your favorite modes and maps, as well as making new and returning weekly rewards available to earn. From Rush Chaos XL, Tactical Conquest, Breakthrough Chaos to Conquest Assault, Shutdown and more. We’re giving you a wide variety of ways to play and earn rewards.

But we’re not just bringing these modes back as they were. We’ve listened to your feedback, so expect refined modes every week, on more maps, and with new players counts.

Back by popular demand this week, Control will be taking place on a bi-weekly basis during Redux!AREAS OF IMPROVEMENT

The CodexThe Codex Feature is our one-stop shop for all things Narrative in the World of Battlefield 2042. With its story spread across many features and components, both in-game and external, the Codex brings all of these pieces together.

You’ll be able to read the lore for factions, maps, specialists, themed events, narrative hunts and more!

Update 5.3 will display all story elements up to Season 4: Eleventh Hour, and further updates to the Codex will follow alongside the release of Season 6 in October.

Find the Codex in-game via Profile > The Codex.

Conquest-Wide Vehicle Count Overhaul

Vehicles are an inherent part of the chaotic and immersive gameplay that we want you to experience with Battlefield. As we’ve now concluded reworking all All-Out Warfare launch maps, our focus shifts to how vehicles interact with these reworked locations.

Scheduled for the week following Update 5.3, a server-side change will overhaul the vehicle counts for Conquest on all All-Out Warfare era maps. Areas we reviewed when deciding on improved vehicle counts per map are for example the locations, their fantasy and conflict, and player counts.

The first update to vehicle counts is for our reworked All-Out Warfare Conquest maps. Vehicle counts on Battlefield Portal maps will be reviewed in a later update.

Below we will list two examples of the new vehicle counts, and we encourage you to feel for yourselves how each map plays after this update. Please continue sharing your feedback with us.

Exposure

Exposure offers a significant amount of verticality due its mountainous region, while also providing much needed respite for infantry through its tunnel system and interior layouts.

Air vehicles gameplay are the new focus of Exposure.

Exposure Conquest 128:

Exposure Conquest 64:

Discarded

Discarded is instead an example of catered towards ground combat focus. Aircraft will be part of its gameplay, but the majority of combat will be between colliding infantry and ground vehicles.

Discarded Conquest 128:

Discarded Conquest 64:

A note from the Vehicles Team

We wanted to take a quick moment to discuss some of the changes taking place with vehicles in this game update.

We have seen attack helicopters not performing as well as we would like them to. Especially in comparison with vehicles such as the MD540 Nightbird and Stealth Helicopters in terms of dealing and receiving damage. The changes we’re making are as follows.

Dealing and Receiving Damage

Currently the gameplay armor/health difference between Attack Helicopters and their lighter variants are not noticeably felt and they equally struggle against anti-air weaponry. To address this we are lowering the damage that Attack Helicopters take from 30mm Cannons on the Wildcat and Flak weapon explosions by 25% which will help with better survivability versus their lighter counterparts.

We’re also changing how damage is dealt to other ground vehicles when using anti-vehicle missiles. These missiles will now deal damage primarily through their blast to ensure they’re more effective as an anti-vehicle option. With this change it’s vital that you aim for direct hits to ensure full damage output.

These changes affect all air vehicles that use anti-vehicle missiles.

Gunner Improvements

We’ve also realigned the weapon and camera positioning of the front gunner. With a wider and better view, this now helps you understand the heading of the helicopter as you traverse across the Battlefield.

We’re also increasing the weapon efficiency of the gunner position through a series of balance changes and the addition of thermal optics. Thermals come at the cost of your ability to zoom, so it’s up to you to decide if the pros outway the cons.

Turn, turn, turn!In this update you’ll also notice that we’ve slightly lowered the sensitivity of all helicopters. This is to allow for easier target acquisition while giving micro inputs to adjust your aim during those chaotic moments.

Zooming acrossWe’re also improving the handling of ground vehicles. We’ll be starting off with the LCAA Hovercraft by changing how force is applied with this vehicle as we’ve heard from you that it had too much drift.

We have increased the input response of the hovercraft and you should feel it now accelerates and halts faster than before. It will feel a lot less drifty, alongside the addition of yaw acceleration to help rotate from a stand-still position.

Zooming outWe’ve received a lot of flak for it so let’s also discuss Flak Cannons.

In one of our previous updates we’ve temporarily disabled the Flak Cannon for the LATV4 and LCAA Hovercraft because an issue allowed the Flak to use the vehicle blast values when it explodes on time out.

In this update we’re re-enabling the Flak Cannon, but we’re removing their damage against infantry as we felt it was too powerful, alongside adding to the prevalence of explosions.CHANGELOGSoldier & AI

Specialists & Gadgets

Boris

Crawford

Dozer

Engineer

EOD Bot

Weapons

Vehicles

Helicopters

Attack Helicopters

Jets

LCAA Hovercraft

If you’re looking forward to what’s next, it’s Season 6, which is due for release this October.

Source: EA

BATTLEFIELD 2042: REDUXAREAS OF IMPROVEMENTCHANGELOG